Otieno "Tino" Okoye
Otieno "Tino" Okoye
Male Human (Mwangi) Druid (Saurian Shaman) 1
NG Medium Humanoid (human)
Init +2; Senses Perception +6
AC 17, touch 12, flat-footed 15 (+3 armor, +2 shield, +2 Dex)
hp 13 (1d8+5)
Fort +3, Ref +3, Will +4
Speed 30 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
- Scimitar +3 (1d6+3/18-20/x2) and
- Sickle +3 (1d6+3/x2)
Druid (Saurian Shaman) Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Cure Light Wounds
0 (at will) Spark (DC 12), Create Water, Light
Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 11
Base Atk +0; CMB +3; CMD 15
Feats Animal Affinity, Toughness +3
Traits Beast of the Society, Deft Dodger
Skills Acrobatics -1, Climb +0, Escape Artist -1, Fly -1, Handle Animal +6, Heal +6 (+8 to treat poison), Knowledge (nature) +7, Perception +6, Profession (trapper) +6, Ride +1, Stealth -1, Survival +8 (+10 to avoid becoming lost when using this), Swim +1
Languages Common, Druidic, Polyglot, Sylvan
SQ animal companion link, nature bond abilities (dina, deinonychus), share spells with companion, spontaneous casting, wild empathy
Other Gear Wooden armor, Heavy wooden shield, Scimitar, Sickle, Bandolier (4 @ 1 lbs), Basket (5 @ 7.5 lbs), Bedroll, Belt pouch (6 @ 3.08 lbs), Canteen, Charcoal stick (2), Compass, Earplugs, Leeching kit, Mess kit, Mistletoe, Scroll case (empty), Spell component pouch, Twine (50'), Vial (2), Waterproof bag (empty), Whetstone, 73 GP, 2 SP, 4 CP
Animal Companion Link (Ex) You have a link with your Animal Companion.
Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Leeching kit +2 Heal to treat poison.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
N Small Animal
Init +3; Senses low-light vision, scent; Perception +1
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural)
hp 15 (+6)
Fort +6, Ref +6, Will +1
Speed 60 ft.
Melee Bite (Deinonychus) +5 (1d4/x2) and
- Talon x2 (Deinonychus) +5 x2 (1d6/x2)
Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Weapon Finesse
Tricks Attack [Trick], Come [Trick], Down [Trick], Fighting [Trick], Guard [Trick], Sneak [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +7 (+19 jump), Fly +5, Stealth +11
SQ come [trick], fighting [trick], guard [trick], sneak [trick], track [trick]
Other Gear You have no money!
Come [Trick] The animal will come to you on command.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.