Male Advanced Human (Ulfen Heritage) Gunslinger (Musket Master) 1
LN Medium humanoid (human, skinwalker)
Init +4; Senses Perception +8
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 15 (1d10+5)
Fort +4, Ref +6, Will +7
Speed 30 ft.
Melee club +3 (1d6+2) and
- unarmed strike +3 (1d3+2 nonlethal)
Ranged longbow +5 (1d8/×3) and
- musket +5 (1d12/×4)
Special Attacks Grit (4/day)
Str 14, Dex 18, Con 14, Int 12, Wis 18, Cha 7
Base Atk +1; CMB +3; CMD 17
Feats GunsmithingUC, Point-blank Shot, Precise Shot, Rapid Reload (Muskets), Toughness
Traits Against the Technic League (weapons), Called, Spirit Animal: Woolly Rhinoceros (Realm of the Mammoth Lords)
Skills Acrobatics +7, Craft (bows) +5, Escape Artist +7, Perception +8, Sense Motive +8, Survival +8
Languages Common, Hallit, Skald
SQ Deeds (Deadeye, Quick Clear, Steady Aim), Unlearned
Combat Gear oil (2); Other Gear studded leather, arrows (20), black powder (20), blunt arrows (20), club, firearm bullet (20), longbow, musket, bandolier, belt pouch, canteen, flint and steel, grappling arrow, gunsmith's kit, powder horn, whetstone, 2 sp, 8 cp
Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Unlearned (Knowledge [Geography]) You cannot attempt untrained checks with knowledge skills other than the one selected.
The snow swirled outside the modest home, a crackling fire in the hearth working overtime to drive away the chill air that spilled through the cracks of the doors and windows. Shadows danced across walls painted with the reddish orange glow of the wavering flames.
“Katja, you must have faith…” said the man seated at the table, his calloused thumb working its way across the battered lacquered surface of the odd weapon. He managed a brief smile at the woman sitting across from him, deep lines of worry and grief etched onto her pale face. It had been over two months since his departure, and she knew in her heart that something had befallen her husband during the caravan. A delivery of furs, bound for Torch, was a mark that few bandits would pass up. He was a month overdue now, and the man before her, his brother, had begun to worry as well.
“I will bring him home, find news of his whereabouts, or die trying” he said, matter-of-factly. With that the tall man stood to his full height, hoisting the weapon by its strap and slinging it across his shoulder to rest next to his weathered bow. He paused for a moment, letting the warmth of the room comfort him for a moment, then turned abruptly and opened the door that led into the chill night beyond. Once outside he lashed his snowshoes to his feet and quickly made his way east, the packed snow crunching beneath his passing.
It would be a long walk…
Grisbane originates from the harsh lands of the north, in the lands between the Realms of the Mammoth Lords and Irrisen. The people of his father’s side were skin walkers, descended from the winter wolves of Irrisen, while his mother was of Ulfen blood. From birth he led a harsh life, living with the brutal cold of both the land itself as well as the demeanor of his parents, both of whom were far from loving and gentle folk. He is the oldest of three children who included his brother Aleski and his sister Nayla. Both of his siblings looked to him as their role model and protector from the sometimes cruel and insensitive hands of their parents. From an early age he adopted a protective attitude towards them and it shaped the man he would one day become in many ways.
While never considered overly intelligent, at a young age Grisbane began to make a name for himself as a hunter. He supplied his family with food and managed to make a fairly comfortable living by trading furs and provisions with the neighboring families and villages of the northern lands. Once he was old enough, Aleski began to accompany him, his sharp mind complimenting the guile and skill that Grisbane possessed. They did well for themselves and eventually left the home they grew up in, taking Nayla with them, and made their way further east. They finally settled as a family in Ustalav, trading furs and goods to the merchants in Ardis.
Time went on as it always does and they made a happy living, keeping each other company and enjoying the freedom that came with a comfortable living. That all changed when Nayla contracted bone fever and died shortly thereafter. Her loss devastated both brothers, and caused a strange rift to build between them. Grisbane, unable to be constantly reminded of his sister, left their home and struck out on his own. He hoped that a change of scenery would help take his mind off of the loss of Nayla. So he headed further east into the River Kingdoms, where he hired out as a guard and a scout wherever he could find work. It was there on a job that he acquired the strange firearm that would later become an obsession of his. He spent hours studying the weapon, and learning about its form and function. Much of his earnings would go into procuring the materials needed to practice with it, leaving him in a constant state of near poverty.
It was on a return trip to Ustalav that he learned of his brother’s disappearance, and briefly met with his wife Katja to get the details. Despite their falling out, Aleski was still his blood, and he swore to find him and bring him home safely. He set out immediately and followed the caravan trails towards the neighboring lands of Numeria, where his brother was headed. It was along those trails, just inside the borders, that he found the remains of the caravan, and the rotting corpses of his brother and the other men that accompanied him. Determined to have vengeance against those that killed Aleski he buried the men, said a prayer to the spirits, and headed to the destination of the caravan, Torch. There he learned, based on the information that he was able to provide, that the ambush was likely the work of the Technic League or their agents. His enemy now had a name.
He has remained within the outlying areas of Torch, hunting down those associated with the Technic League, returning to town to re-provision and supply as needed.
And that is where his story truly begins…
Grisbane is a tall and somewhat lanky man of obvious northern decent. His blonde hair hangs past his shoulders and he sports a thick beard. He has bright blue eyes which shine with both wisdom and inquisitiveness. He is generally soft spoken but speaks very matter-of-factly, a man with little time or concern for fancy words or phrases. He possesses a sharp wit but at the same time is fairly unlearned and naive in the ways of the men of the city. He is typically more comfortable in front of a fire in the middle of the woods than he is sitting at a hearth in a fancy home. He is headstrong and stubborn, another gift of his heritage, but at the same time possesses enough common sense to keep it from getting him into trouble.